Augmented Reality is both a field of research and a technology located at the intersection of Virtual Reality (VR), Artificial Intelligence (AI) and Computer Graphics (CG).

Whereas in VR applications users are immersed in a virtual (artificial) environment, which is digitally reconstructed by the computer and they interact with such a virtual environment by means of suitable input/output devices, in AR applications the artificial data are superimposed onto the real world thus endowing it with novel semantic connotations, as well with novel interaction modalities which can give rise to a wide range of useful applications.


Augmented Reality Systems are essentially based on a core of emerging technologies which, by combining together different kinds of systems, allow to integrate computer-generated data with real-world data.

Tracking real world objects and adding content to objects is now possible thanks to different approaches.

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Our tracking technologies include:

  • Fiducial Markers
  • Natural Feature Tracking
  • Model Based Tracking
  • IR Cameras and Depth Cameras
  • Location and Inertial Sensors (GPS, Gyroscopes, Accelerometers and Magnetometers)

Wearable Tech

AR Technology is strictly tied to the domains of Ubiquitous Computing and of Wearable Technologies. The widespread adoption of ever more powerful as well as compact and small computing devices (such as tablets, smartphones and laptops), unveils a world of possibilities to develop very powerful applications in many areas.